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EVA: interactive game for the mental activation of the pet

EVA: interactive game for the mental activation of the pet

The project idea arises from the need to take care of pets during absences with an interactive game that increases mental activation. Due to the various work commitments you are forced to leave dogs and cats in solitude and boredom, which can often lead to stress. The project aims to find a solution to this need.
The device left inside the home, once turned on, will detect the presence of the dog within a distance of 25 cm, then it will start to move by emitting sounds (even the master’s voice) with the aim of catching the attention of the pet, when the dog is close enough, the device will stop; at this point, one of the two led circles will be illuminated, if the dog will understand how to interact with the led on (with the paw or muzzle) a crunch will come out. In this case, the process will be repeated with the other led, then the device will continue to move by repeating the process until the battery runs out.
Italy


EVA: interactive game for the mental activation of the pet

Virginia D'Augusta

Virginia is attending the Master's degree in Computational Design. University of Camerino


Stand A5 (pav. 6) - Università degli Studi di Camerino

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Data updated on 2017-12-04 - 1.30.07 pm